Huge Undead (Any Race), Chaotic Evil
Armor Class 24 Spectral Armor
Hit Points 437 (35d12 + 210)
Speed 60 ft.
STR
30 (+10)
DEX
18 (+4)
CON
22 (+6)
INT
8 (-1)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +18, DEX +12, CON +14, INT +7, WIS +13, CHA +12
Damage Resistances Force, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic
Senses Blindsight 60 ft., Truesight 120 ft., Passive Perception 24
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Incorporeal Movement. the Coalesced of Wrath can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Fear Aura. Any creature hostile to the Coalesced of Wrath that starts its turn within 20 feet of the Coalesced of wrath must make a DC 21 Wisdom saving throw, unless the Coalesced of Wrath is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the Coalesced of Wrath's Fear Aura for the next 24 hours.

Death Throes. When the Coalesced of Wrath dies, it explodes, and each creature within 30 feet of it must make a DC 22 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The Coalesced of Wrath makes three attacks with either its Shriek of Hatred or Fist of Rage

Shriek of Hatred. Ranged Weapon Attack: +21 to hit, range 150/600 ft., one target. Hit: 22 (2d10 + 12) piercing damage plus 7 (3d4) necrotic damage that cannot be healed except by a Short or Long Rest.

Fist of Rage. Melee Weapon Attack: +21 to hit, reach 5 ft., one target. Hit: 27 (3d10 + 12) bludgeoning damage plus 7 (3d4) necrotic damage that cannot be healed except by a Short or Long Rest.

Legendary Actions

The Coalesced of Wrath can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The coalesced of wrath regains spent legendary actions at the start of its turn.

Bellow of the Dead. Each creature within 100 feet must make a DC 22 Wisdom Saving Throw or take 40 (10d8) Necrotic Damage and be Frightened until the end of their next turn. On a success, they take half damage and are not frightened.

Phase (Takes 3 Actions). The Coalesced of Wrath can phase out of the Material Plane until the start of its next turn.

Description

A mass of lost souls, imprisoned within the Astral Sea, but combined together to escape. However, in doing so they lost all of their individual Ego's, except for their shared sin. In this case, this is a monster of unparalleled anger and violence.

Lair and Lair Actions

Inevitable Demise. When first entering the Auditorium of the Coalesced of Wrath, omens of future and past deaths will hang in the air, as high as mountains, as mounds of bodies litter the foreground of the horizon. At the start of their turn, all players must make a DC 18 Wisdom Save each turn while able to see, or be Frightened until the end of their turn.

Onlookers of Horror. Those who sit comfortably as death and destruction roil on are constantly watching the mass of hatred and violence before you. Players have disadvantage on Stealth Checks and cannot become invisible while in the Auditorium.

Laughing Horror. Those who are immune to the terrors of battle and death will find enjoyment and merriment at it. When a creature takes damage while in the Auditorium they must make a DC 15 Charisma Save or be Stunned until the end of their next turn, as cacophonous laughter fills their ears and shakes their bones. When a creature dies, all players must make a DC 20 Charisma Save or suffer the same effect.

Sea of Blood. The blood spilled by those taken in the Coalesced of Wrath will eternally be behind it, as will the broken blades, shields, and skulls of the fallen. Every 3 Rounds in combat, starting with Initiative, the Coalesced of Wrath will summon 2d4 Flameskulls that have half their HP.

Monster Tags: abberation

EVTaurus

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