Adhesive. Any creature that hits the web golem with a non-weapon melee attack is considered grappled (escape DC 14). Any creature that hits the golem with a melee weapon must make a DC 14 Strength saving throw or have the weapon pulled from its grasp. A creature may attempt to retrieve a weapon from the web golem's body with a DC 14 Strength check. The creature must be able to reach the web golem to retrieve the weapon.
Magic Resistance. The web golem has advantage on saving throws against spells and other magical effects.
Web Walker. The web golem ignores movement restrictions caused by webbing.
Multiattack. The web golem makes two slam attacks and one bite attack.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (1d10 + 5) bludgeoning damage.
Bite. Melee Weapon Attack: +8 to hit, range 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. The target must make a DC 14 Constitution saving throw or take 12 (4d6) poison damage.
Web (3/Day). The web golem casts the spell web, requiring no verbal, somatic or material components (DC 14).
Description
Though this type of golem is weaker than the others, it makes up for by being downright creepy. A being primarily made of webbing, it also has a few bits of giant spider in there, being that it has a mouth.
The webs that make up its body make it easy to stick to, often ripping the weapons about people hands. Ranged fighters aren't much better off as this golem can shoot a thick stream of web that traps them, allowing the golem to close the distance.
Previous Versions
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Coming Soon
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