Head. HP 60 AC 21
Torso. HP 223 AC 18
Arms. HP 41 AC 16
Legs. HP 41 AC 13
YOU CANNOT TRANSFORM IF YOU ARE BELOW 30% HP.
Regeneration. At the start of its turn, the titan regains a single random missing body part. If there are no body part to regain, the titan instead regains 15 hit points.
Rock Blast. With great precision you can throw a rock in a line 70 ft dealing (4d10) piercing damage anyone in the line must make a DEX save of 15 taking half damage if they succeed. then when the rock hits the ground it disperses into a 25 ft cone dealing (3d6) piercing damage must make a DEX save of 15 taking half on succession.
REQUIREMENT! MUST BE OF ROYAL BLOOD! You gain the ability to use fog cloud.
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Causing titans inside of the fog cloud to follow your orders attacking in a frenzy the LAST target you hit grappling them and if they are STILL grappled on their by the start of their next turn they all bite dealing (5d6 + 4) piercing damage and heal 10 HP each.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
REQUIREMENT! MUST BE OF ROYAL BLOOD! You gain the ability to change into the follow beasts roll a 2d4 if it lands on the same number roll again until you get another digit (search them on the extras tab click mange extras click wild shape and find the beast you are using). ONLY HAVE TWO CHARGES PER TRANSFORMATION.
1 - Elephant
2 - Giant Constrictor Snake
3 - Giant Ape
4 - Giant Elk
5 rounds (30 seconds) (1 point exhaust).
15 rounds (1 min 30 secs) (2 points exhaust).
30 rounds ( 3 mins ) (3 points exhaust).
45 round (4 mins 30 secs) (4 points exhaust).
Multiattack. The titan makes three attacks: two with its bite or punch and one with its stomp.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (3d6 + 4) piercing damage.
Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (4d6 + 4) bludgeoning damage.
Grab. Melee Weapon Attack: +6 to hit , reach 15 ft., one target. Hit ( 2d6 + 4) bludgeoning damage, and the target if grappled (escape DC 18).
Stomp. The titan stomps down on a point on the ground within 10 ft. Each other creature in a 15 -foot radius centered on that point much succeed on a DC 18 Dexterity saving throw, or take 14 (2d10 + 3) bludgeoning damage and be knocked prone.
Swallow. The titan make a bite attack against a target it has grappled in its mouth. If the attack hits, the grapple ends and the target is swallowed. The swallowed target is restrained, it has total cover against attacks and other effects outside the titan, and takes (6d6) acid damage at the start of each of the titans turn. The titan can have one target swallowed at a time. if the titan dies , a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Scream. As a bonus action you can scream in radius centered 30 ft.
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