Medium Undead (Human), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee or ranged attacks per turn.

Shard. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and 3 (1d6) fire damage.

Blazing Explosion. Ranged Spell Attack: +4, range 60/180 ft., one creature. Hit:  4 (1d6 + 2) fire damage

Description

The assassins of Aalysrians did not survive their attempt to destroy the temple, but death is not a release for those in the service to their dark gods. In truth, the church never meant for their agents to survive, instead wishing to test how the darkshard bombs would affect their own as well. The assassins were reanimated as husks of their former selves, aware of their own deaths and tinged with madness. Their skin is ashen and streaked with magma and flames, and parts of their hair and skin seem to flake away, turning to ash as it falls. 

Monster Tags: NPC

Habitat: Urban

dwhisper

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