Opus Concerto. All musical effects, thunder damage or condition created by a blaszuppi surpasses any immunity or resistance a target may have.
Musical Synesthesia. All sounds or musical effects created by a blaszuppi comes together with colorful flashes, waves or painted-like forms of abstract art in the thin air.
Innate Spellcasting. A blaszuppi can innately cast, without spending any material components the following spells: sleep, blink and teleportation.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Zuppi Oeuvre. The fluffy ball sings and/or uses an object to create magical music, any audience that can hear it must make a DC 19 saving throw, or be:
1. Kindness - charmed, all charmed creatures stops fighting and gains a +6 sound shield and magic damage around it.
2. Melancholy - charmed, all charmed creatures stops fighting and are enveloped by an eerie music, putting them in nostalgia or sad moments, they are incapaacited for 1 minute.
3. Joyous - charmed, all charmed creatures stops fighting and start dancing, remembering good moments in their life (if they ever had). All affected creatures becomes colorfully ethereal for 1 minute. While in this form, they can't be harmed and can't harm.
4. Tense - charmed, all charmed creatures stops fighting and are paralized by a nervous, suspenseful music for 1 minute.
Soundwave (Recharge 4–6). Each creature in the blaszuppi's space must make an Carisma save DC 19 or be charmed and take 16 (2d10 + 5) thunder damage and goes deaf, only hearing an eerie music in their heads. On a successful save, the creature takes half as much damage, and does not go deaf or charmed. A creature can repeat the Carisma saving throw each beginning of its turns.
Comments