Huge Beast, Neutral
Armor Class 14 (natural armor)
Hit Points 85 (9d12 + 27)
Speed 15 ft., Swim 30 ft.
STR
23 (+6)
DEX
10 (+0)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +8, CON +6
Skills Athletics +2, Stealth +5
Damage Resistances Cold
Senses Darkvision 60ft., Passive Perception 10
Languages -- Understands Primordial but can't speak it.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The Belua Beast can breathe both water and air.

Actions

Multiattack. The Belua Beast makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 21 (1d10 + 5) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target not grappled by the Belua Beast. Hit: 14 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Description

Used primarily by Denizens of the depths, Belua Beasts resemble large salamanders with colors as vibrant and diverse as the coral they live among. the Belua Beasts are powerful when provoked but tend to run from danger rather than fight. these peaceful giants can carry loads across the ocean floor for hours on end without tiring.

Monster Tags: Misc Creature

Habitat: Swamp

PLAnTelOgIsT

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