Armor Class
11
Natural
Hit Points
6
(2d6)
Speed
15 ft., Swim 20 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
3
(-4)
WIS
3
(-4)
CHA
14
(+2)
Saving Throws
DEX +3, CHA +4
Skills
Perception +4
Damage Vulnerabilities
Force
Damage Resistances
Psychic
Damage Immunities
Acid, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Blindsight, Tremorsense, Passive Perception 5
Languages
Aquan Understand only, Deep Speech Understand only They understand the creator or summoner.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
The Bubbles are able to harden and turn opaque when they envelop the head of a humanoid. This then restricts the air from exiting and entering. This in turn leads to asphictiation.
Actions
Envelop. On a successful hit these bubbles envelope the head of the creature.
Envelop. Melee Attack: +4 to hit, 1 target. Hit: Special.
Reactions
These Bubbles have no reactions.
Description
Bubbles are air pockets that have been given life and intelligence by countless unsuccessful magical potion experiments that were discarded into the water where they were formed. After years of this thoughtless dumping, the potions mixed together to create these bubble monsters.
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