Armor Class 14 Natural
Hit Points 2 (1d4)
Speed 10 ft., Fly 40 ft.
STR
4 (-3)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
8 (-1)
CHA
6 (-2)
Senses Darkvision 60ft, Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the Chwinga Squidling attaches to the target. While attached, the Chwinga Squidling doesn't attack. Instead at the start of each of the Chwinga Squidling's turns, the target loses 5 (1d4+3) hit points due to blood loss.

The Chwinga Squidling can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature including the target, can use its action to detach the Chwinga Squidling.

Description

This bizarre mutation is both devoted and dangerous. You can summon the Chwinga Squidling using Find Familiar. It has the statistics of a Stirge with no fly speed.

(Source: Celebration 2020 Legacy Award from Icewind Dale Map Puzzles)

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2020 1:47:45 AM
3
0
s10- v1
Coming Soon
Taan

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