Small Aberration, Chaotic Evil
Armor Class 13
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +3, Perception +3, Stealth +5
Senses Darkvision 60 feet, Passive Perception 13
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The child has advantage on an attack roll against a creature if at least one of the child’s allies is within 5 ft. of the creature, and the ally isn’t incapacitated.
Sneaky. The child can use a bonus action to take the Hide action.
Squad Goals. When the child rolls for initiative, and there are three or more Children of the Candy Corn within 60 ft. of it, it gains the following benefits, which last until the child finishes a short or long rest.
• The child gains 3 temporary hit points for each other child within 60 ft. of it.
• The child’s proficiency bonus becomes +3 (instead of +2), and increases by an additional +1 for every two additional children of the candy corn within 60 ft. of it, to a maximum of +8.

Actions

Force Feed. Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled or incapacitated creature. Hit: The child forces a handful of rancid candy down the target’s throat, choking it. While the target is choking, it cannot breathe or speak, and takes 7 (2d6) poison damage at the end of each of its turns. To end the effect, a choking creature can use an action to attempt a DC 11 Constitution ability check to spit up the candy, or another creature within 5 ft. can use an action to attempt a DC 11 Wisdom (Medicine) check to cause it to cough up the candy.
Latch. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is grappled (escape DC 11), and the child may immediately use a bonus action to make a Force Feed attack.

Description

***From Heckna***

Niatainil

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