Medium Swarm of Tiny beasts, Unaligned
Armor Class 14 Natural Armour
Hit Points 50 (11d8)
Speed 0 ft., Fly 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +6
Skills Stealth +4
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Blindsight 60 ft., Passive Perception 14
Languages Orc These bats are only capable of understanding Orc, not actually speaking it. --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Echolocation. The swarm can’t use its blindsight while deafened.

Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain hit points or gain temporary hit points.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (2d8+4) piercing damage, or 6 (1d8+4) piercing damage if the swarm has half of its hit points or fewer.

Swoop. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 6 (2d4+4) piercing damage, or 4 (1d4+4) piercing damage if the swarm has half of its hit points or fewer. Target must roll a DC 14 strength saving throw, if the target fails, the Swarm of Bats will carry them off, restraining them and lifting them far above the ground.

Monster Tags: Misc Creature

Habitat: HillMountainUnderdarkUrban

_Andy_

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