Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.

Actions

Multiattack. The soldier makes two melee attacks.

Baton. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Taser. Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: 4 (1d8) lightning damage, and the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn. The target must repeat this saving throw each round until the target or an adjacent creature uses an action to remove the barbs, or the target moves more than 20 feet from the Patrolman. The taser can only be fired once. 

Description

COPs are found throughout the City. The stat block represents a typical member of the rank and file, though weaponry and armor can vary.

jonthegeek2

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