Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Water Breathing. The octopus can breathe only underwater.
Tentacles. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Battleaxe. Melee Weapon Attack: +6 to hit, one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a creature that is restrained by a tentacle, the armored octopus may attack twice.
Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Description
This giant octopus has been able to scavenge together bits of plate armor that have been scattered on the ocean floor from the wrecks of ships filled with soldiers. It has also been known to use some weapons it has found as well to deadly effect.
Previous Versions
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10/12/2020 4:33:48 PM
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Coming Soon
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