Large Beast, Unaligned
Armor Class 17 Plate
Hit Points 66 (10d10 + 10)
Speed 20 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Battleaxe. Melee Weapon Attack: +6 to hit, one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a creature that is restrained by a tentacle, the armored octopus may attack twice.

Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Description

This giant octopus has been able to scavenge together bits of plate armor that have been scattered on the ocean floor from the wrecks of ships filled with soldiers. It has also been known to use some weapons it has found as well to deadly effect.

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2020 4:33:48 PM
3
0
--
Coming Soon

Monster Tags: Misc Creature

Habitat: Underwater

ChrisWolfwood

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