Ice Walk. The Barioth can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Snow Camouflage. The Barioth has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Multiattack. The Barioth makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite. Melee Weapon Attack: +7 to hit, reach 8 ft., one target. Hit: 15 (2d10 + 5) piercing damage
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.
Vortex (Recharge 5-6). The Barioth creates a 15 ft. vortex within 20ft. All creatures in this area must make a DC 15 Dexterity save, taking 32 (4d8) bludgeoning damage and 9 (3d6) cold damage on a failed save or half on a successful save.
Description
Barioth is a quadrupedal winged beast with a head that resembles a saber-toothed cat. Its body is mostly covered with icy white plates and spikes along its neck, spine, and tail. Its face features two massive, curved fangs of an amber coloration. Its forelegs are longer and more powerful than its back legs, with deadly spikes along its wings, as well as three large claws on each foot. Barioth's tail is forked and ridged with spikes.
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