Necrotic Absorption. Whenever the golem is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks or uses tendril spikes if recharged.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) bludgeoning damage.
Tendril. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 7 (2d4 + 4) piercing damage and must succeed a STR save (DC 12) or be pulled 10 ft. closer to Blight Born Golem.
Tendril Spikes (Recharge 4-6). Blight Born Golem burrows tendrils into the ground that erupt outward in a circle around it. Any creature within 20 ft. must succeed a DEX save DC 14 or suffer 2d6 piercing damage with its movement reduced by half until its next turn. On a success, creature takes half as much damage with no reduction to movement.
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