Land’s Stride. Moving through nonmagical difficult terrain costs the Corrupted Druid no extra movement. They can also pass through nonmagical plants without being slowed and without taking damage if they have thorns, spines, or a similar hazard. They have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
Spellcasting. The parasitic plant enhances the Corrupted Druid's connection with nature, making it a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Corrupted Druid has following spells prepared:
Cantrips (at will): Gust, Infestation, Poison Spray, Thunderclap
1st level (4 slots): Charm Person, Earth Tremor, Fog Cloud, Thunderwave
2nd level (3 slots): Flaming Sphere, Gust Of Wind, Spider Climb, Spike Growth
3rd level (3 slots): Erupting Earth, Lightning Bolt, Meld Into Stone, Sleet Storm
4th level (3 slots): Blight, Grasping Vine, Ice Storm, Stone Shape, Stoneskin
5th level (2 slots): Passwall, Transmute Rock, Wall Of Stone, Wrath Of Nature
6th level (1 slot): Bones Of The Earth, Investiture Of Stone, Sunbeam, Wall Of Thorns
Thorny Staff. Melee Weapon Attack: +5 to hit, 8 (1d8 + 4) bludgeoning damage.
Lair and Lair Actions
While in their cave, the Corrupted Druid has access to the following Lair Actions.
Lair Actions
On initiative count 20 (losing initiative ties), the Corrupted Druid takes a lair action to cause one of the following effects; the Corrupted Druid can’t use the same effect two rounds in a row:
Summon Vine. The Corrupted Druid can summon 1d4 Vine Blights, or 1 Assassin Vine, in any unoccupied square within 30 feet. The summoned creature may then immediately take an action, and enters into the initiative order immediately after the Corrupted Druid.
Reclaim Vine. The Corrupted Druid can absorb any vine creature within 5 feet that it has summoned. The creature is then destroyed, and the Corrupted Druid gains hit points equal to whatever hit points the creature had when this action was taken. The Corrupted Druid cannot gain hit points exceeding its starting hit points.
Entangle. The Corrupted Druid can use their control over the vines in their lair to cast Entangle.
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