Hear No Evil, See No Evil, Speak No Evil. The Chimerhesus uses DEX to grapple, wriggling around in such a way that it makes it incredibly difficult to shake off. The monkey grapples Large or smaller creatures at the head, wrapping its arms around so that the creature is considered Blinded and Deafened. In addition, the creature is also considered Muted and cannot perform any spells or actions that require a verbal component (such as the Battle Master's Rally maneuver).
Any creature of size Small or less has its speed reduced to 0, and can’t benefit from any bonus to speed. Any creature of size Medium or Large moves at half-speed.
Monkey Business. Chimerhesus has disadvantage on Perception rolls, as it is easily distracted.
Monkey See, Monkey Do. The Chimerhesus projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the monkey is incapacitated or has a speed of 0.
Spellcasting. The Chimerhesus's spellcasting ability is Wisdom (+4 to hit with spell attacks). The monkey has the following spells prepared:
At will: Magic Stone, Primal Savagery
1/day, each: Chaos Bolt (level 1), Misty Step (level 2)
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 + 3 piercing damage.
Monkey Around. As a reaction to being targeted by an attack, the Chimerhesus can add its DEX modifier to its AC.
Description
This golden-haired monkey is slightly larger than a regular Rhesus monkey. The fingers of its slender, cunning, black hands have an additional joint each and, as such, are abnormally long and good at gripping.
Comments