Armor Class
13
(leather armor)
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
13
(+1)
CHA
11
(+0)
Skills
Athletics +4, Perception +5, Stealth +6, Survival +5
Senses
Passive Perception 15
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Evasion. If the rogue is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Throw Dagger. Ranged Weapon Attack: +4 to hit, ranged 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Rogues are brigands who are used to thieving while sneaking around, in the case they get caught the rogue is nimble and quick to retreat.
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