Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +4, Perception +5, Stealth +6, Survival +5
Senses Passive Perception 15
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Evasion. If the rogue is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Throw Dagger. Ranged Weapon Attack: +4 to hit, ranged 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Rogues are brigands who are used to thieving while sneaking around, in the case they get caught the rogue is nimble and quick to retreat.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

TapDancinShaq

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