Armor Class
11
Hit Points
22
(3d8 + 9)
Speed
35 ft.
STR
13
(+1)
DEX
12
(+1)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
CON +5, WIS +0
Damage Resistances
Acid, Poison
Condition Immunities
Frightened
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Deep Speech understands the languages it knew in it's previous life plus Deep speech but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Alien Anatomy. If damage reduces the crawling abomination to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the crawling abomination drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Description
Crawling Abominations are unnerving humanoid-like creatures with twisted features. They scuttle and crawl toward their victims with a terrifying hinged jaw splitting their face in 2.
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