Medium Aberration, Chaotic Evil
Armor Class 11
Hit Points 22 (3d8 + 9)
Speed 35 ft.
STR
13 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5, WIS +0
Damage Resistances Acid, Poison
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 8
Languages Deep Speech understands the languages it knew in it's previous life plus Deep speech but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Alien Anatomy. If damage reduces the crawling abomination to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the crawling abomination drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Description

Crawling Abominations are unnerving humanoid-like creatures with twisted features. They scuttle and crawl toward their victims with a terrifying hinged jaw splitting their face in 2. 

Monster Tags: aberration

Habitat: SwampUnderdark

dreadesy

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