Medium Fiend, Chaotic Evil
Armor Class 15 natural
Hit Points 30 (5d6)
Speed 50 ft., It can only hover over the ground, however since it ahs no resistance it can ignore gravity and use more of its' nightmarish powers
STR
2 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +4, CON +2, INT −3, WIS +7, CHA +7
Damage Vulnerabilities Cold, Necrotic
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight, Passive Perception 20
Languages All It can not talk, unless it takes the image of another being, other than that
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. 

they can summon weapons at will.

They can turn completely invisible.

Cause nightmares and kill their victims.

Actions

Action Name. Nightmare

Dream Break. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (3d8 + 3) [bludgeoning] damage. 

Dream Slash. Ranged Weapon Attack: +5 to hit, range 1/100 ft., 1 target. Hit: 5 (2d8 + 6) [slashing] damage.

Reactions

Dream Teleport. The creature can appear behind it's foe negating any damage taken

Nightmare. The creature can inflict a nightmare, giving the a disadvantage by copying the image of a loved one.

Description

The Creature is basically transparent. It is normally blue, however when angered or it encounters its' prey then it will turn red. It does not carry a face, only dark black eyes. It usually appears as a human, unless if it is facing a foe stronger or as strong it will turn dive deep into ones memory's and pin point loved ones and people close to them. They could also become the thing they fear most! Then they will take on the image of that being of terror or affection. The creatures could be controlled by a red crystal created by some of the earlier dream walkers. The Dream walkers mostly died out, but the crystals still remain out there.

Lair and Lair Actions

 

 

Monster Tags: fiend

Habitat: CoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Skywarrior47

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