Special Trait Name.
they can summon weapons at will.
They can turn completely invisible.
Cause nightmares and kill their victims.
Action Name. Nightmare
Dream Break. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (3d8 + 3) [bludgeoning] damage.
Dream Slash. Ranged Weapon Attack: +5 to hit, range 1/100 ft., 1 target. Hit: 5 (2d8 + 6) [slashing] damage.
Dream Teleport. The creature can appear behind it's foe negating any damage taken
Nightmare. The creature can inflict a nightmare, giving the a disadvantage by copying the image of a loved one.
Description
The Creature is basically transparent. It is normally blue, however when angered or it encounters its' prey then it will turn red. It does not carry a face, only dark black eyes. It usually appears as a human, unless if it is facing a foe stronger or as strong it will turn dive deep into ones memory's and pin point loved ones and people close to them. They could also become the thing they fear most! Then they will take on the image of that being of terror or affection. The creatures could be controlled by a red crystal created by some of the earlier dream walkers. The Dream walkers mostly died out, but the crystals still remain out there.
Lair and Lair Actions
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