Three-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Intimidation- upon Entry all opposing threats must make a saving throw contesting a DC15. Upon Failure charcters are frozen in fear for one turn and are unable to attack the intimidator for 2 turns.
Darkfire - Cerberus breaths dark fire into the void under him. Fire targets opposing targets randomly dealing 3 seperate 1D8.
Multiattack. The dog makes three bite attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Description
Cerberus is a Magestic three-headed hound that roams plains, and deserts. Cerberus's saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
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