Gargantuan Monstrosity, Any Alignment
Armor Class 18 (natural armor)
Hit Points 472 (27d20 + 189)
Speed 20 ft., Swim 60 ft.
STR
30 (+10)
DEX
11 (+0)
CON
25 (+7)
INT
22 (+6)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +15, DEX +5, CON +12, INT +11, WIS +9
Damage Immunities Fire, Lightning
Condition Immunities Frightened, Paralyzed
Senses Truesight 120 ft., Passive Perception 14
Languages Abyssal, Primordial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The kraken can breathe air and water.

Freedom of Movement. The Baron ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

 

Actions

Multiattack. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

Bite. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Baron, and it takes 42 (12d6) acid damage at the start of each of the Barons turns.

If the kraken takes 50 damage or more on a single turn from a creature inside it, the Baron must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Baron. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Tail. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage.

 

Monster Tags: Titan

Habitat: Underwater

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