Spirit Form. Amalgam of Spirit can enter a hostile creature’s space and stop there. He can move through a space as narrow as 1 inch wide without squeezing if air could pass through that space.
Innate Spellcasting. Amalgam of Spirit’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
1/day each: synaptic static, confusion, enemies abound]
Legendary Resistance (3/Day). If Amalgam of Spirit fails a saving throw, it can choose to succeed instead.
Magic Resistance. Amalgam of Spirit has advantage on saving throws against spells and other magical effects.
Amalgam of Spirit has 5 reactions each round. Amalgam of Spirit regains all reactions after each other Amalgam has had a turn.
Spellcasting (1 Reaction). Cast one of your 1/day spells.
Alter Elements (1 Reaction). Amalgam of Spirit combines its form with another Amalgam, increasing the power of their next action, reaction, or legendary action.
Teleport (Costs 2 Reactions). Amalgam of Spirit magically teleports all Amalgams up to 120 feet to an unoccupied space it can see.
Absorb Elements (Costs 3 Reactions). Amalgam of Spirit absorbs the elemental essence of all other Amalgam's draining 4d6+5 hit points from each.
Elemental Ether (Costs 4 Reactions). Amalgam of Spirit open a portal to the elemental plane within 100 feet of itself that lasts 10 minutes. Each time Amalgam of Spirit uses two reactions elementals from the elemental table pour through the portal.
Description
Amalgam of Spirit is the personification of the Element of Spirit. If Amalgam of Spirit drops to 0 hit points all other Amalgam's cease to function.
Elemental table:
Roll a d20:
1-3: 1d6 earth elementals
4-6: 1d6 fire elementals
7-9: 1d6 water elementals
10-12: 1d6 air elementals
13: 1d4 earth elemental myrmidons
14: 1d4 fire elemental myrmidons
15: 1d4 water elemental myrmidons
16: 1d4 air elemental myrmidons
17: 1d4 Marids
18: A Phoenix
19: A Leviathan
20: An Elemental Lord. Roll a 1d4.
- 1: Therazane
- 2: Al'Akir
- 3: Neptulon
- 4: Pyros
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