Brave. The bounty hunter has advantage on saving throws against being frightened.
Brutal Shot. A ranged weapon deals one extra die of its damage when the bounty hunter hits with it (included in the attack).
Multiattack. The bounty hunter makes two ranged attacks or one melee attack and one ranged attack.
Rifle. Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 80/240 ft., one target. Hit: 14 (2d10 + 4) piercing damage.
Stock Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Opening Shot. The bounty hunter makes a ranged weapon attack against a target that just missed with a ranged weapon attack.
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