Large Undead, Chaotic Evil
Armor Class 16 Natural Armour
Hit Points 75 (10d10 + 20)
Speed 45 ft., Climb 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +7, DEX +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded
Senses Darkvision 120 ft, Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Vampiric Presence: This creature has advantage on stealth checks made in dim or dark light.

Actions

Multiattack: This creature makes two claw attacks and a bite attack each time it takes the attack action.

Claw Attack: + 7 to hit, deals 2d6 + 7 slashing damage

Bite Attack: + 7 to hit, deals 1d10 + 7 piercing plus 2d4 necrotic damage. The targets maximum hit points are reduced by the necrotic damage dealt.

Reactions

Fog step: As a reaction the creature can choose to teleport 30ft to an unoccupied space it can see. This ability can be used once per short rest.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A vampire deprived of blood for centuries while trapped deep underground. The curse's demand for blood has caused it to undergo horrific transformations, causing the bottom jaw to split and the mouth to fill with fangs. These creatures are subterranean nocturnal hunters that roam the long forgotten crypts under vampire castles many treasure hunters or explorers have fallen foul to these starved monsters in the dark.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Leirfold