Testudo (Bonus Action)
Testudo all goblins gain +2AC and lose half of their movement speed-Attila is not effected by Testudo.
Multiattack.The goblin makes two attacks with its scimitar. or two Javelin attacks or a Javelin throw and a scimitar attack.
Scimitar.Melee Attack Attack: +4 to hit, reach 5ft, one target Hit: 5 (1d6+2) Slashing Damage
Javelin attack. (1d6) piercing range 30/120
Get up. One the first minion is knocked unconscious it gains 1 hit point back.
Has 1 action points
1st round Flanking Reinforcement create 5 goblin minions.
2nd round Flanking Chose any number of Goblins they can move or attack.
3rd round Siege Weapons. Fire one Magic Bolt.
Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 16 (3d10) fire damage
Reinforcement create 5 goblin minions
Description
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Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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10/7/2020 6:02:23 AM
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10/13/2020 7:59:51 PM
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8
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