Large Humanoid (Tiefling), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 140 (11d12 + 55)
Speed 40 ft., Burrow 30 ft.
STR
24 (+7)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +6, CON +9, WIS +5
Skills Athletics +12, Perception +4
Damage Vulnerabilities Necrotic
Condition Immunities Blinded
Senses Tremorsense 60 ft., Passive Perception 14
Languages Common, Infernal, Terran
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Natural Camouflage. Wenry has advantage on Dexterity (Stealth) checks made to hide in rocky or forest terrain.

Natural Armor. Wenry can cast ([Tooltip Not Found]) at will twice a day using her father's power over the earth.

Actions

Multiattack. Wenry makes two fist attacks or 1 vine whip attack.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (4d8 + 6) bludgeoning damage.

Vine Whip. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pulled towards wenry and be restrained.

Nature Control (Recharge 5-6). Wenry uses her father's power to control the environment around her to attack her enemies. She has stone and plants rise up and strike at people making them make dexterity saving throws dc 17 taking (4d6) slashing and (2d8) bludgeoning damage, half on a successful save.

Reactions

Rock Catching. If a rock or similar object is hurled at wenry, wenry can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Habitat: HillMountainUnderdark

Artrix_Crimsonrider

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