Medium Aberration, Neutral
Armor Class 15 Natural Armor
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
6 (-2)
Skills Arcana +3, Perception +2, Stealth +4
Damage Immunities Psychic
Senses Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Psionic Talent. This power is represented by its Psionic Talent die, the starting size of which is a d4.
Whenever it rolls the maximum value, it decreases a size. Whenever it rolls the minimum value, it increases a size.
Its Psionic Talent die resets during a long rest.
When it reach certain levels, the starting size of its Psionic Talent die increases: at 3rd level (d6), 6th level (d8), and 9th level (d10).

Psi-Bolstered Knack. It adds its Psionic Talent die to checks it makes with skills it is proficient in.

Pack Tactics. The cessirid has advantage on an attack roll against a creature if at least one of the cessirid's allies is within 5 feet of the creature and the ally isn't incapacitated .

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage.

Reactions

Protective Field. When it or another creature it can see within 30 feet takes damage, it can use its reaction to roll your Psionic Talent die and reduce the damage taken by the number rolled plus its Intelligence modifier, as it creates a momentary shield of telekinetic force.

Description

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Monster Tags: Misc CreatureMind Flayerabberationaberration

Habitat: UnderdarkUrban

Al3xcalibur

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