Armor Class
18
Natural Armor
Hit Points
350
(12d12)
Speed
50 ft., Night
, Burrow 100 ft. Night
STR
30
(+10)
DEX
14
(+2)
CON
20
(+5)
INT
15
(+2)
WIS
20
(+5)
CHA
10
(+0)
Damage Vulnerabilities
Cold
Damage Resistances
Fire
Damage Immunities
Acid, Poison
Senses
Passive Perception 15
Languages
--
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
Natural Intimidation. Can intimidate creatures as a free action on its turn.
Actions
Attacks.
Bite. Melee Attack: +10 to hit, reach 30 ft., one target. Day: 1d12 piercing + 1d12 poison damage. Night: 6d12 piercing + 6d12 poison damage.
Charge. Ranged Attack: range 220 ft. in a straight line. Hit: 2d100 damage. Dex saves, DC 18.
Poison Breath. Exhales a 220 ft. cone. Creatures must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, and half as much on a successful one. Roll a d6 at beginning of its turn, poison breath recharges on a 5 or 6.
Description
A massive albino serpent. 220 ft long, 20 ft wide, and 10 ft tall. Eyes glowing at night.
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