Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Pack Tactics. The Batiri Goblin has advantage on an attack roll against a creature if at least one of the goblin's allies is within 5 feet of the creature and the ally isn't incapacitated.
Intimidation. The Batiri Goblin Stack can attempt to intimidate an enemy through their screaming. For every Batiri Goblin over 3 on the stack, they gain a +1 to the DC to attempt to intimidate an enemy. As a Bonus Action the Batiri Goblin Stack can attempt to intimidate an enemy, the creature must make a Charisma Saving Throw (DC 10 +1 per Goblin over 3 on the stack). On a failed Save the creature is afraid and has disadvantage on all attacks against the Batiri Goblin Stack until there are 2 or fewer goblins on the stack. On a success the creature is immune to this intimidation from all Batiri Goblins.
Multiattack. The goblin makes four attacks, two with Scimitars, One with a Dagger, One with a Spear. The Second, third and fourth attack has disadvantage.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 3) piercing damage, or 5 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Description
Few things are as scary as seeing a swarm of masked goblins swarm together to stack on top of each others shoulders to form a large stack of slashing, hacking and screaming tower of goblins.
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