Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Cauldron Bound. The form of this elemental is bound to a cauldron, and it must stay within a 10ft radius of the cauldron at all times, with a trail of flame between them, if a creature walks through this space, they take damage as if they touched the elemental. This cauldron cannot benefit from the narrow space movement of this elemental's Fire Form trait, and it has 4 small evenly spaced legs that allow the fire elemental to walk around. If a creature touches the cauldron without protection, the creature takes 4 (1d8) fire damage.
Multiattack. The elemental makes two attacks in one turn, they can be any of the following:
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Alchemical Splash. Ranged Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: (2d8+1d6) damage, the 1d6 you rolled for damage determines the damage type from the table below:
|
1d6 |
Damage Type |
|
1 |
Acid |
|
2 |
Cold |
|
3 |
Lightning |
|
4 |
Poison |
|
5 |
Radiant |
|
6 |
Necrotic |
Description
A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders. This fire elemental was bound to a brazier cauldron by a powerful witch, to serve as a self heating pot that could also walk around and follow simple commands. Cauldron Elementals are generally in service to the witch that created them, but the exposure to exotic potion making has led to them having more chaotic tendencies.
Comments