Medium Elemental, Chaotic Neutral
Armor Class 15 Cauldron
Hit Points 124 (13d10 + 40)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
17 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Cauldron Bound. The form of this elemental is bound to a cauldron, and it must stay within a 10ft radius of the cauldron at all times, with a trail of flame between them, if a creature walks through this space, they take damage as if they touched the elemental. This cauldron cannot benefit from the narrow space movement of this elemental's Fire Form trait, and it has 4 small evenly spaced legs that allow the fire elemental to walk around. If a creature touches the cauldron without protection, the creature takes 4 (1d8) fire damage.

Actions

Multiattack. The elemental makes two attacks in one turn, they can be any of the following:

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Alchemical Splash. Ranged Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: (2d8+1d6) damage, the 1d6 you rolled for damage determines the damage type from the table below:

1d6

Damage Type

1

Acid

2

Cold

3

Lightning

4

Poison

5

Radiant

6

Necrotic

Description

A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders. This fire elemental was bound to a brazier cauldron by a powerful witch, to serve as a self heating pot that could also walk around and follow simple commands. Cauldron Elementals are generally in service to the witch that created them, but the exposure to exotic potion making has led to them having more chaotic tendencies.

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