Medium Humanoid (Any Race), Any Alignment
Armor Class 12 Natural Armor
Hit Points 18 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws CHA +5
Skills Deception +2, Intimidation +2
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The Initiates has advantage on saving throws against being charmed or frightened.

Actions

Eldritch Blast: Spell Attack: +2 to hit, reach 50 ft., one creature. Hit: (1d8) force damage.

Pact weapon: Support Spell: This spell causes a melee weapon being wielded by the Initiate to add the CHA modifier to attack and damage rolls. Lasts 3 of the initiates turns.

Pact Healing: Healing spell: The initiate has a pool of healing available equal to CHA modifier +4. Can be used as a bonus action

Dagger: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d4+ 1) piercing damage.

Description

Warlock Initiates have began their pact with an entity of great power. They have been sent on a quest unknown to any outside their inner circle. Once the quest is completed, their patron grants them the power of a true Warlock.

Monster Tags: NPC

Habitat: Urban

laxx018

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