Amphibious. The dragon can breathe air and water.
Incineration. If the dragon dies, it's body incinerates, burning everything within 10ft.
Curse. If the dragon dies, the creature which dealt the killing stroke will die within 24 hours, those who did damage to the dragon will take an equal amount of damage within 24 hours as well.
Protective/Growth Orb. The dragon will be surrounded by a large orb, which will keep the dragon comfortable and at a good temperature. The orb is impenetrable and when in the orb, the dragon can grow or shrink at command.
Bite
Natural Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 20 (2d10 + 9) Piercing damage +10 Breath damage.
Claw
Natural Weapon Attack: +10 to hit, reach 10 ft., 2 targets. Hit: 15 (2d10 + 5) Slashing damage.
Glimmer of Death (Recharge 10)
The dragon exhales shining black flames in a sphere with a 100-ft. range. Every creature in the area must make a DC 25 Con. Saving throw, taking 100 damage on a failed save, or a quarter as much on a successful one.
Firescales (Recharge 5)
Any creature that touches the dragon or is within a 5-ft. radius will erupt into flames, and will take +10 (2d5+5) Fire damage, and +1 damage for every turn until put in water. Will burn everything within 5 ft.
The Celestial Dragon can take one legendary action per Long Rest, or when it kills someone. These can be stacked to allow multiple legendary actions.
Wingbeat (Costs 2 Actions). Any creature within 50ft will be prone and any creature within 10 feet will be petrified.
Tailsurge (Costs 2 Actions). Any creature grazed by the dragon's tail will take between 100-500 damage, depending on how hard it was hit.
Murderous Magic (Costs 5 Actions). Anything stabbed by the tip of the dragon's tail will turn to an opal-like crystal and shatter. There is no enchantment to bring them back. The crystal shards, if enchanted, will be 2 times as strong and under the Celestial dragon's command.
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