Armor Class
13
hide armor
Hit Points
67
(9d8 + 27)
Speed
25 ft.
STR
18
(+4)
DEX
12
(+1)
CON
19
(+4)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Damage Resistances
Poison
Senses
Darkvision, Passive Perception 10
Languages
Common, Dwarvish Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the black ice dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Description
Dwarf of Icewind Dale who is wielding armor and/or weapons crafted using Baerick Hammerstone's black ice. The enchantment of the black ice material has driven them mad and they will attack anyone who is not loyal to the dwarves of the black ice on sight.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/15/2020 5:24:38 PM
|
6
|
4
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|
Coming Soon
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