Medium Humanoid (Dwarf), Any Chaotic Alignment
Armor Class 13 hide armor
Hit Points 67 (9d8 + 27)
Speed 25 ft.
STR
18 (+4)
DEX
12 (+1)
CON
19 (+4)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Damage Resistances Poison
Senses Darkvision, Passive Perception 10
Languages Common, Dwarvish Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the black ice dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

Dwarf of Icewind Dale who is wielding armor and/or weapons crafted using Baerick Hammerstone's black ice. The enchantment of the black ice material has driven them mad and they will attack anyone who is not loyal to the dwarves of the black ice on sight. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/15/2020 5:24:38 PM
6
4
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Rvocals

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