Pack Tactics. The black ice dwarf henchman has advantage on an attack roll against a creature if at least one of the henchman's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The black ice henchman makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Shield: +2 to AC (in stats)
Description
Black ice dwarves are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. They are wearing some small piece of black ice made by Baerick Hammerstone and are beginning to feel it's enraging effects.
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