Medium Humanoid (Dwarf), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 25 ft.
STR
17 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Senses Darkvision, Passive Perception 10
Languages Dwarvish (Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The black ice dwarf henchman has advantage on an attack roll against a creature if at least one of the henchman's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The black ice henchman makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Shield: +2 to AC (in stats)

Description

Black ice dwarves are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. They are wearing some small piece of black ice made by Baerick Hammerstone and are beginning to feel it's enraging effects. 

Monster Tags: NPC

Habitat: Urban

Rvocals

Comments

Posts Quoted:
Reply
Clear All Quotes