Armor Class
14
Natural armor
Hit Points
8
(2d6 + 2)
Speed
20 ft.
STR
12
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Armored Defense. The Armadillo can spend its action to roll into an armored ball to defend itself. While rolled, the Armadillos AC increases by 5, its speed is reduced to 0, and it can’t take actions except to unroll itself as an action.
Actions
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) [damage type] damage.
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