The Ooze. The ooze seeps into the blood stream of anyone that gets hit by it. On a Hit by any non weapon attack the target must make a DC 8 Con Save or be infected with the ooze. It is a disease that viciously and quickly kills its host. If infected the will take If infected, they take 1d4 necrotic damage per round..
This effect will continue out of combat. If a creature falls to 0 hit points at any point when it has this disease, they are considered dead immediately and will rise as a ooze within 1d10 minutes. Gentle Repose or effects like it will affect the Ooze. The Ooze has all the actions the character had previously and the Strength, Dexterity and Contusion of the dead character.
After the time has elapsed, Blue ooze will slowly come out of the corpses mouth, ear and nose and cover the victim, making them a blue ooze. After the ooze is killed it melts off leaving behind the corpse as it was before.
A lesser restoration spell or something that mimics it's effect will cure the disease. Any healing that brings the target up to full also cures it. A character that dies because of blue ooze can be brought back to life normally after they are defeated with the blue ooze. Resurrection before the ooze can take hold will also get rid of it.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 10ft., 1 target. Hit: 8 (2d4 + 3) Necrotic damage. Any unarmed strike to the blue ooze requires the attacker to make a Constitution saving through (DC 8) or be infected with The Ooze.
Any Actions the dead character had before they died
Ooze Slick. The Ooze slowly seeps across the floor Once per Hour, the Ooze can make the floor slick with ooze, everything within a 60ft radius is considered difficult terrain if it wasn't alrea
Description
A thin layer of horrible Blue Ooze surrounding a humanoid creature that is dead, not aware of anything going on around it. It slowly moves towards it's prey, looking to turn everything into Ooze creatures..
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