Medium Monstrosity, Chaotic Evil
Armor Class 17
Hit Points 180 (15d12 + 75)
Speed
STR
12 (+1)
DEX
22 (+6)
CON
16 (+3)
INT
16 (+3)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws DEX +11, CHA +12
Senses Passive Perception 16
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Spellcasting. Caguran is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Caguran has following spells prepared: 


1st level (4 Slots): [Cause Fear], [Disguise Self], [Dissonant Whispers], [Silent Image] 

2cd level (3 Slots): Alter Self

3rd level (3 Slots): [Bestow Curse], [Fear]

4th level (2 Slots): [Phantasmal Killer]

5th level (2 Slots): [Temporal Shunt], [Mislead], [Dominate Person], [Contagion]

6th level (1 Slots): [Magic Jar]

7th level (1 Slots):

8th level (1 Slots):

9th level (1 Slots):

Actions

Multiattack. Caguran can make two claw attacks or one bite.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Tentacle Whip. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 18 (3d6 + 6) bludgeoning damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Chickap00

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