Shield Master. The Aureal Warden adds the AC of their shield to any Dexterity saving throw made against a magical effect they can see.
Ranged Defense. Any ranged attack made against the Aureal Warden is done with disadvantage due to their shield.
Multiattack. The Aureal Warden makes two weapon attack with whichever weapon she possesses.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 6) [slashing] damage + (1d6) [fire] damage.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 6) [bludgeoning] damage + (1d6) [radiant] damage.
Hunker Stance. As a bonus action, the Aureal Warden can enter a Hunker Stance taking half damage from all attacks made against them. However, while Hunker Stance is active their movement speed is halved and they make their attack rolls with disadvantage. The Aureal Warden can enter and exit Hunker Stance as a bonus action on their turns.
Protection. Whenever a hostile creature attacks a friendly creature within 5-feet of the Aureal Warden, she can use her reaction to impose disadvantage on the attack roll.
Description
Aureals are a quasi-elven people with pale white skin and golden hair and eyes. They adorn themselves with armor of heavy interlocking golden scales and wield golden armaments. They are very haughty, severe, and often short-tempered, especially towards humans whom they look down upon. Aureals are an immortal race and thus do not fear death. They believe that death in service of their creator is the greatest act they can perform. When slain, an Aureal can be summoned back into existence by their creator with all the knowledge, experience, and memories its possessed before its death. Aureal's are direct rivals of the Mazken, their darker cousins.
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