Medium Fey, Any Lawful Alignment
Armor Class 28 Aureal Scaled Armor + Shield
Hit Points 400 (30d12 + 100)
Speed 30 ft.
STR
22 (+6)
DEX
16 (+3)
CON
24 (+7)
INT
15 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws STR +12, DEX +9, CON +13
Skills Athletics +16, Intimidation +16
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 20
Languages Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Shield Master. The Aureal Champion adds the AC of their shield to any Dexterity saving throw made against a magical effect they can see.

Ranged Defense. Any ranged attack made against the Aureal Champion is done with disadvantage due to their shield.

Greater Damage Reflection. Whenever the Aureal Champion takes bludgeoning, piercing, or slashing damage in melee, the attacker suffers the total amount of damage deal back. 

Life Link. The Aureal Champion shares its hit-point pool with its summoner. If ever their summoner's hit-points reach 0, the Aureal Champion transfers their hit-points to ensure they have at least 1.

Actions

Multiattack. The Aureal Champion makes two weapon attack with whichever weapon she possesses.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 14 (1d8 + 8) [slashing] damage + (1d10) [fire] damage.

Mace. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 14 (1d8 + 8) [bludgeoning] damage + (1d10) [radiant] damage.

Hunker Stance. As a bonus action, the Aureal Champion can enter a Hunker Stance taking half damage from all attacks made against them. However, while Hunker Stance is active their movement speed is halved and they make their attack rolls with disadvantage. The Aureal Champion can enter and exit Hunker Stance as a bonus action on their turns.

Reactions

Protection. Whenever a hostile creature attacks a friendly creature within 5-feet of the Aureal Guardian , she can use her reaction to impose disadvantage on the attack roll.

Interpose Positioning. The Aureal Champion and choose to switch places with their summoner as a reaction so long as they are no more than 120-feet apart. 

Damage Link. The Aureal Champion can choose to take all the damage dealt to their summoner upon themselves. 

Description

Aureals are a quasi-elven people with pale white skin and golden hair and eyes. They adorn themselves with armor of heavy interlocking golden scales and wield golden armaments. They are very haughty, severe, and often short-tempered, especially towards humans whom they look down upon. Aureals are an immortal race and thus do not fear death. They believe that death in service of their creator is the greatest act they can perform. When slain, an Aureal can be summoned back into existence by their creator with all the knowledge, experience, and memories its possessed before its death. Aureal's are direct rivals of the Mazken, their darker cousins. 

XxDeadly_DiagnosisxX

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