Medium Fey, Lawful Neutral
Armor Class 18 Aureal Scaled Armor
Hit Points 50 (3d12 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +6, CON +5
Skills Athletics +8, Intimidation +8
Damage Resistances Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 13
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 5) [slashing] damage. 

Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (1d12 + 5) [bludgeoning] damage

Reactions

Sentinel. If a creature provokes an attack of opportunity from the Aureal Fighter, their movement speed becomes 0 until the start of their next turn.

Description

Aureals are a quasi-elven people with pale white skin and golden hair and eyes. They adorn themselves with armor of heavy interlocking golden scales and wield golden armaments. They are very haughty, severe, and often short-tempered, especially towards humans whom they look down upon. Aureals are an immortal race and thus do not fear death. They believe that death in service of their creator is the greatest act they can perform. When slain, an Aureal can be summoned back into existence by their creator with all the knowledge, experience, and memories its possessed before its death. Aureal's are direct rivals of the Mazken, their darker cousins. 

XxDeadly_DiagnosisxX

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