Sweeping Strikes. The Aureal Knight has learned to use her large weapons to perform sweeping strikes. Whenever they hit a creature, any creatures within 5 feet of their target takes half the damage rolled.
Sundering Strikes. Each time the Aureal Knight lands a successful hit on a target, their AC is decreased by 1 until the start of their next turn
Multiattack. The Aureal Knight makes four weapon attack with whichever weapon she possesses.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 18 (2d6 + 8) [slashing] damage + (2d8) [fire] damage.
Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 18 (2d6 + 8) [bludgeoning] damage + (2d8) [radiant] damage.
Whirlwind Strike. Melee Weapon ability: Dexterity Saving throw (DC 17), reach 10 ft, all targets. hit 18 (2d6 +8) [slashing] damage + (2d8) [fire] damage.
Sentinel. If a creature provokes an attack of opportunity from the Aureal Knight , their movement speed becomes 0 until the start of their next turn.
Positional Dominance. The Aureal Knight can perform an attack of opportunity whenever a creature enters their melee range.
Description
Aureals are a quasi-elven people with pale white skin and golden hair and eyes. They adorn themselves with armor of heavy interlocking golden scales and wield golden armaments. They are very haughty, severe, and often short-tempered, especially towards humans whom they look down upon. Aureals are an immortal race and thus do not fear death. They believe that death in service of their creator is the greatest act they can perform. When slain, an Aureal can be summoned back into existence by their creator with all the knowledge, experience, and memories its possessed before its death. Aureal's are direct rivals of the Mazken, their darker cousins.
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