Medium Fey, Any Lawful Alignment
Armor Class 18 Aureal Scaled Armor
Hit Points 50 (3d12 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws CON +5, WIS +6
Skills Athletics +8, Intimidation +8
Damage Resistances Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 16
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) [bludgeoning] damage. 

Incinerate. Ranged Spell Attack: +6 to hit, range 120 ft., 1 target. Hit: 7 (1d8) [fire] damage.

Radiant Smite. Ranged Spell Attack: +6 to hit, range 120 ft., 1 target. Hit: 7 (1d8) [radiant] damage.

Reactions

Lesser Blink. As a reaction to being attacked, the Aureal Acolyte can perform a short-range teleport disappearing and reappearing at a position of their choice up to 30-feet away. Moving in this fashion does not provoke attacks of opportunity. 

 

Description

Aureals are a quasi-elven people with pale white skin and golden hair and eyes. They adorn themselves with armor of heavy interlocking golden scales and wield golden armaments. They are very haughty, severe, and often short-tempered, especially towards humans whom they look down upon. Aureals are an immortal race and thus do not fear death. They believe that death in service of their creator is the greatest act they can perform. When slain, an Aureal can be summoned back into existence by their creator with all the knowledge, experience, and memories its possessed before its death. Aureal's are direct rivals of the Mazken, their darker cousins. 

XxDeadly_DiagnosisxX

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