Holy Aura. Any creature that moves or starts their turn within 10-feet of the Aureal Sorcerer must succeed a Constitution saving throw (DC = 16) taking 2d6 radiant damage on a failure or half as much on a success.
Multiattack. The Aureal Sorcerer makes two spell attacks.
Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d6 + 4) [bludgeoning] damage.
Incinerate. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 14 (2d8) [fire] damage.
Radiant Smite. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 14 (2d8) [radiant] damage.
Blink. As a reaction to being attacked, the Aureal Sorcerer can perform a short-range teleport disappearing and reappearing at a position of their choice up to 60-feet away. Moving in this fashion does not provoke attacks of opportunity.
Description
Aureals are a quasi-elven people with pale white skin and golden hair and eyes. They adorn themselves with armor of heavy interlocking golden scales and wield golden armaments. They are very haughty, severe, and often short-tempered, especially towards humans whom they look down upon. Aureals are an immortal race and thus do not fear death. They believe that death in service of their creator is the greatest act they can perform. When slain, an Aureal can be summoned back into existence by their creator with all the knowledge, experience, and memories its possessed before its death. Aureal's are direct rivals of the Mazken, their darker cousins.
Previous Versions
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