Tiny Construct, Unaligned
Armor Class 15 Natural
Hit Points 8 (2d6 + 1)
Speed 20 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws DEX +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Damage Immunities Poison, Psychic
Senses Blindsight, Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Spellbook: This book contains 5 cantrips, which it can cast at will. 

Acid Splash, Mind Sliver, Schocking Grasp, REay of Frost, Toll the dead. The Save is INT based, and DC14. +4 to spell attack

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Dharamdin

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