Small Construct, Chaotic Evil
Armor Class 15 Natural armour
Hit Points 10 (1d10)
Speed 80 ft.
STR
13 (+1)
DEX
11 (+0)
CON
17 (+3)
INT
9 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +3, CON +5
Damage Vulnerabilities Acid
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Slam: +8 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 5) [bludgeoning] damage. 

Action Ranged Attack. Crystal shards: +6 to hit, range 80 ft., 2 target. Hit: 14 (2d10 + 4) [piercing] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The first crystalline fiend is born when an aboleth was slain in a cave deep within the underdark. The blood of the aboleth dropped onto a small crystal that was sticking out of the ground. This crystal was mixed with the powerful magic in aboleth blood and promptly sprang out of the ground. When it eats other crystals it will grow in size and change colour based on the gem or crystal it just ate. It waits in mountain crevasses and the deepest caves of the underdark. The fiend grows into a  crystalline horror, the crystalline horror into a crystal juggernaut, a juggernaut into a crystal golem, and finally into a crystal hive.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: MountainUnderdark

Arithneu_Paladian

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