Armor Class
10
Hit Points
5
(1d10)
Speed
25 ft.
STR
8
(-1)
DEX
9
(-1)
CON
10
(+0)
INT
12
(+1)
WIS
15
(+2)
CHA
10
(+0)
Damage Vulnerabilities
Psychic
Senses
Passive Perception 10
Languages
any one language (usually not a commonly used language)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Hermit Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4 - 1) Slashing damage.
Description
Every now and then a common folk may experience something so weird it turns them weird. Hermits are often Chaotic Ones.
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