Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 10
Hit Points 5 (1d10)
Speed 25 ft.
STR
8 (-1)
DEX
9 (-1)
CON
10 (+0)
INT
12 (+1)
WIS
15 (+2)
CHA
10 (+0)
Damage Vulnerabilities Psychic
Senses Passive Perception 10
Languages any one language (usually not a commonly used language)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Hermit Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4 - 1) Slashing damage.

Description

Every now and then a common folk may experience something so weird it turns them weird. Hermits are often Chaotic Ones.

Monster Tags: NPChumanoid

Habitat: ForestMountainSwampUnderdark

EvilPotatoChips

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