Arcane Firearm. The artillerist has an arcane firearm as a spellcasting focus. When it casts a damaging spell using the arcane firearm, it can add a d8 to one damage roll of the spell.
Eldritch Cannon. See Eberron: Rising from the Last War for the rules on eldritch cannons.
Spellcasting. The artillerist is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15 , +7 to hit with spell attacks). The artillerist has following artificer spells prepared:
Cantrips (at will): Fire Bolt , Mending 1st level (4 slots): Shield, Thunderwave, Catapult, Absorb Elements, Feather Fall, Cure Wounds
2nd level (3 slots) Scorching Ray, Shatter, Heat Metal, Magic Weapon, Alter Self, Continual Flame
Multispell. It casts two spells with casting times of one action.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Flash of Genius. When it or another creature it can see within 30 feet of it makes an Intelligence check or saving throw, it can add its Intelligence modifier to the roll. 4/day
Description
A standard NPC for artillerists in the Raenuul campaign setting.
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