Small Humanoid (Gnome), Any Alignment
Armor Class 17 Studded Leather Armour, Shield
Hit Points 75 (15d8 + 7)
Speed 25 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
19 (+4)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +6, INT +7
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Gnomish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Arcane Firearm. The artillerist has an arcane firearm as a spellcasting focus. When it casts a damaging spell using the arcane firearm, it can add a d8 to one damage roll of the spell.

Eldritch Cannon. See Eberron: Rising from the Last War for the rules on eldritch cannons.

Spellcasting. The artillerist is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15 , +7 to hit with spell attacks). The artillerist has following artificer spells prepared:
Cantrips (at will): Fire Bolt , Mending                                       1st level (4 slots):   Shield, Thunderwave, Catapult, Absorb Elements, Feather Fall, Cure Wounds
2nd level (3 slots) Scorching Ray, Shatter, Heat Metal, Magic Weapon, Alter Self, Continual Flame

Actions

Multispell. It casts two spells with casting times of one action.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. 

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Flash of Genius. When it or another creature it can see within 30 feet of it makes an Intelligence check or saving throw, it can add its Intelligence modifier to the roll. 4/day 

Description

A standard NPC for artillerists in the Raenuul campaign setting.

Habitat: ForestGrasslandHillUrban

StandardNerdchild

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