Large Dragon, Neutral Evil
Armor Class 19 Natural Armor
Hit Points 250 (17d12 + 108)
Speed 40 ft., Climb 40 ft., Fly 20 ft.
STR
26 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws STR +13, DEX +5, CHA +10
Skills Investigation +4, Perception +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 20
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Arcane Resistance (Recharge 4–6). One of the Thaetar's biggest advantages is their resistance against any magic cast within 15 to 10 feet of them, causing any magic attacks that enter within the said field will only cause half the damage.

Shapechanger. The Thaetar can use its action to polymorph into a dragonkin-humanoid hybrid or into a Thaetar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack. Like a Dragon, the Red Thaetar possesses the ability to strike three times: once with it's bite and twice with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d10 + 6) piercing damage plus 6 (1d6) of breath weapon damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d8 + 6) bludgeoning damage.

Fire Breath (Recharge 5–6). The Red Thaeter exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 53 (15d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Wing Shield. It can use its wings to deflect non-magical attacks.

Legendary Actions

Detect. The dragon makes a Wisdom (perception) check.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 14 Dexterity saving throw or take 10 (2d6 + 6) bludgeoning damage and be knocked prone. 

Description

The Thaetar is a dragonkin monstrosity, originally an occultist experiment performed by dragon cultist, since Tiamat's imprisonment, her followers have created these monsters to act as her champions, who consume and destroy those who don't bend to her power and superiority, mainly targeting those in possession of arcane objects, spells, and racial features. 
They are created through the ritual of infusing the dying soul of a dragon, into that of a humanoid, enabling the dragon to take possession of the humanoid to act as a host. Their transformations are either caused through the relationship between the Dragon and the Host, a New Moon, or directly to Tiamat and her cult. 
The Thaetar carries the racial and physical traits of the dragon infused within them, crossed with that of its humanoid counter-part. Although a little warped. 
All Thaetar's are flightless and possess the breath-weapon of its dragon soul, as well as their resistances and vulnerabilities.

Previous Versions

Name Date Modified Views Adds Version Actions
10/17/2020 3:41:00 AM
22
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7/11/2022 5:22:57 AM
26
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Coming Soon
7/11/2022 5:23:11 AM
26
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Coming Soon

Monster Tags: ShapechangerCult of the Dragon

Habitat: ForestHillMountain

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