Large Monstrosity, Neutral
Armor Class 15 Natural Armor
Hit Points 100 (10d10 + 20)
Speed 35 ft., Walk 35 ft.
STR
14 (+2)
DEX
5 (-3)
CON
17 (+3)
INT
5 (-3)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws CON +5, WIS +3
Damage Resistances Fire, Slashing
Condition Immunities Grappled
Senses Tremorsense 60ft, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Crystalline Shell. When a creature uses a Melee weapon attacks against the Chrysalis they take 6 (2d6) piercing damage.

Life Blood. The blood of the Crystal Buddy has healing properties. Drinking the blood of the Crystal Buddy will heal 12 (4d4+4) of health.

Actions

 Mutiattack. The Chrysalis makes one attack with its Slam attack and one with its Crystal shard attack.

Slam. Melee Weapon Attack: +4 to hit, reach 15ft., one target. Hit: 8 (2d8+4) bludgeoning damage.

Crystal Shard. Ranged Weapon Attack: +4 to hit, range 30/60ft., one target. Hit: 14 (4d6+2) piercing damage.

Description

A larger and older self of the Crystal Buddy has a big sharp cyan shell on its exterior with a line of three spikes on the top plate of the creature.

Its blood can be used to make greater healing potions brewers say. the spikes on their plates and the plates them selves can be made into weapons and armor for a pretty penny sense the material is so hard to work with.

Monster Tags: monstrosity

Habitat: Mountain

Roug_nough

Comments

Posts Quoted:
Reply
Clear All Quotes