Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
While mounted, gain a +2 to animal handling.
Within 30 feet an aura of Protection to allies providing +1 to all saving throws and negative effects (charmed, poisoned, etc).
Upon summoning, roll 1d100 to determine if a sprite appears (80 or higher to pass). A sprite allows 1d4 added to any ability check or saving throw before it is determined if the check passes or fails. Can only be used once, only one sprite per summoning.
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Once per Lunar Cycle, Bademos can use a Legendary Action to become Enlarged. Lasts 24 hours.
Description
This is the Steed of Lathander. For millennia, the two were inseparable and won countless wars and battles. It is given to those whose devotion is the most high of the Morning Lord.
Bademos is larger than most elk with an abundance of antlers. His face is more humanoid and on the rare occasion a small sprite is known to appear, bringing good fortune.
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